“Interestingly enough, halfway through that process, we got wind of a new development at Apple with the M1 processor.
#Why dont people use macs for gaming full#
So when we decided to kind of double down and take the full step of going native on Mac, that really opened up a lot of new possibilities. I don’t want to say it was a side project, but we weren’t really giving it the love it deserved. “For the past few years we’ve been running EVE through a live client,” Finnbogason said, “so not the most optimal way of operating. What’s more, producing a game as complex as EVE Online isn’t an easy task even for a Windows PC, much less building a wholly separate native Mac client. With most gamers on Windows (not counting console gamers, of course), most games are published on that platform, as well.
#Why dont people use macs for gaming Pc#
With a Windows PC, you have a lot more capability to create a “Frankenstein machine” as Finnbogason calls them, with all kinds of different hardware configurations that make PC gaming on Windows much more powerful.Īnd since the most powerful gaming hardware has been on a Windows PC, most PC gamers have flocked to Windows as a gaming platform. As a result, the hardware often fell short of what was needed. While Macs have been powerful for the use cases they have been designed for, gaming wasn’t one of them. One of the biggest issues with Macs and gaming has been the hardware. Rebuilding Mac gaming almost from scratch “And now,” he added, “Macs have the hardware to back it up.”
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“Gaming has become such a huge part of what people use iPhones for, and it has probably really changed the way Apple sees gaming. “I think it’s changing because of iPhone games,” Hilmar V. Recently, though, Apple’s approach to gaming has changed. Anyone could learn some BASIC, or QBASIC, or whatever and you could write yourself a game.” It felt in many ways that they were going the Silicon Graphics route. “ became office equipment, it became professional equipment. The change came, Finnbogason said, with the release of the Power Macintosh in 1994, just a year after the release of Myst. Nobody had ever seen anything as beautiful as Myst. “When people were playing Full Throttle, it was the coolest game ever. “It was never a single moment, really, it was a combination of a lot of little things that created this drift,” Finnbogason said.
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Given the history of Mac gaming and the trajectory Apple has followed since the 1990s, one has to ask, “What the hell happened?”
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(Image credit: Cyan Games) Gaming on a Mac, past and present